It only took me about 5-6 hours to finish the game, though about 30 minutes of that was trying to get through a horribly designed electrical grid that was killing me time after time. Of than that one series of puzzles though, I really enjoyed both the game play and the story, though the story made zero sense at times and I whole heartedly disagree with the basic premise of the story itself: humanity has given up on the future, on multiple fronts and only a small rag tag team of scientist are willing to do anything about the end of humanity itself.
The game feels exactly like Tacoma, with a lot of floating around and just looking at things and trying to figure out what happened on an abandoned space station. The soundtrack really does it for me too, so I’m going to be putting that on my wishlist.
Deliver us the moon originally appeared on Adam Selvidge’s Website on June 21, 2020.